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Interactive Fitness

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      Greg Hughes
      Teacher
      LLT Academy
      (Business)


      Submitted by: Greg Hughes

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      by William Schwartz on August 15, 2007 - 10:20

      The speed at which video games have spread in popularity is amazing. I believe that if you are able to harness this trend within a fitness context, it could have transformative effects. What I am concerned about is that the popularity of video games has given kids a very high standard for content and graphics. If these games have to compete with games that have a higher budget and much more brand appeal, it might take away from the product. In fact, it might be useful to team up with game companies that are making video games for the market right now. This might give you some much needed funding as well as enhance the appeal of the games. There is clearly an incentive for these growing video game companies to reach as much new youth as possible . They would also benefit from the goodwill associated with the press from such as collaboration. I could see it now. When you are playing “Sonic the Hedgehog”, You actually need to run on a treadmill to make him move. The faster the you run the faster you beat that stage. Look out! Jump! There is so much potential there.
      Nintendo Wii is a great potential collaborator. They seem to actually be on the same page as you guys. They are trying to make physically active video game entertainment. Although they are trying to market this, they really need people from your field that are trying to make something that is truly valuable to health. I think both your project and companies like Nintendo could use something such a collaboration.

      by Anonymous on August 17, 2007 - 09:00

      William:

      Thanks for the input. The manufacturer is always coming out with new products and just to let you know, the equipment is designed to impact gaming and fitness. Ex. the excercise bikes have a screen that will let you do racing bikes, cross country etc. the faster you peddle the faster the bike on screen will go. Almost all of the designs are dual action so not only excercise but competition against others as well as trying to beat your previous scores. The fun of gaming and competition can give you a great work out.

      Greg Hughes
      LLT Academy

      by erudyte on August 16, 2007 - 00:48

      William:

      If you look at our entry which is called something like 'Empowering Cardiovascular Exercise' it does exactly what you speak of. We developed an application which is essentially a 3D virtual reality game, and retrofitted it to exercise equipent.

      Pure game programmers will of course, spoof on the graphics, as you suggested, But in this application, I find that you get immersed in the exercise itself, and this function is critical, whereas the simple graphics are just fine. Go figure.

      Mark Martens, President
      Pantometrics, Ltd

      by seeleyc on August 14, 2007 - 19:20

      I think this could be a wonderful idea, there are a couple of possible additions, such as the Nintendo Wii system, these multi player game systems keep the kids excited about playing each other while keeping them active, boxing is a perfect example, the game requires movement hand eye coordination and competition.

      by Anonymous on August 17, 2007 - 09:23

      Chris,

      There is a kickboxing game that you do have an opponent and you do get a workout because you control the action. Many others have dual capabilities and will give them the competitiveness that all desire. Thanks for your comments it is appreciated. New equipment and designs are always at the forefront.

      Greg Hughes
      LLT Academy

      by jpoublon on August 13, 2007 - 07:05

      I noticed you said "We beleive that the benefit will far outweigh the cost."
      I have a suggestion in case you haven't already considered this:
      It's good to believe but have you actually done a cost analysis? I think businesses would be more receptive if you showed them reasons to be. Telling someone you believe in something will work isn't as good as showing them why they should believe in it.

      Also, I noticed in the video that most of the kids were playing single player games. In a situation where you could charge admission (which would be a benefit to business), I think kids would more likely pay if there were more games they could play with their friends and other kids.

      by Anonymous on August 17, 2007 - 09:06

      Jayme:

      Many analysis have been and are being done, thanks for the suggestion you make a valid point. Also the majority of the games have dual capabilities as to make it a competition amongst peers. Not only can they compete against others but they have the ability to better their personal goals. Thank you for your feedback.

      Greg Hughes
      LLT Academy

      by erudyte on August 10, 2007 - 12:48

      Greg:

      You said..."one of the local colleges wants to do a monitoring program so individuals can chart their progress and also see what machines benefit what exercise and how overall gains in fitness are impacted."

      Our Fitclub system actually does that, automatically. Take a look at our entry and our website at www.Pantometrics.com, and let me know if our technology has relevance to the requirements for your local college.

      My own personal vision for a wellness center/health club concept completely embraces monitoring health, exercise, and progress. And although the new wellness center vision I have in my head is more 'adult oriented', and has more emphasis on social networking and education than pure gaming, it nevertheless has some things in common with your vision. Also our Fitclub system technology might be able to contribute to your vision, which if I understand it correctly is a chain of youth-oriented game exercise facilities, right?

      Mark Martens, President
      Pantometrics, Ltd

      by brittanymarie222 on August 2, 2007 - 16:05

      I think Interactive Fitness would be really compelling if it was directed at youth --it could be a really powerful way to get kids who love video games to want to go to the gym and be active.

      That being said, my question is: does this idea have a target audience?

      by Anonymous on August 17, 2007 - 09:15

      Brittany:

      The gaming and fitness industry is a huge market as I am sure you will agree. As I said, my heart is about kids and I appreciate your comments I would have to agree. I am a big kid at heart does that count? I do not want to grow up to fast.

      Greg Hughes
      LLT Academy

      by Charles Beauchamp on August 2, 2007 - 07:09

      Based on e-mail communications with Greg Hughes, I believe this virtual reality coupled with real exercise (against resistance) approach PLUS the ability to measure maximum oxygen consumption has at least theoretical direct applicability to the small inner city high school (sometimes a converted grammer school with "exercise equipment" consisting of a kiddie's playground in a sea of concrete, aside city streets and no exercise fields for many blocks).

      This is real safe exercise, as compared to the tennis playing exercise of the Wii

      This is real exercise that can motivate to improve performance especially when (a hypothesis) it is coupled with a reliable measure of maximum oxygen consumption.

      This is very applicable as long as it is affordable. But completely infeasible in a city like Dayton where the schools are downsizing all sorts of non-NCLB programs because of a lack of $.

      This is a future health promotion endeavor. But what do we care about the future health of our children? We only care about standardized test scores so the backsides of administrators are protected. Fitness be damned. Creativity be double damned.

      This is fitness-generating and creative but likely very expensive.

      by Dessa Dal Porto on July 30, 2007 - 08:18

      Mr. Hughes,

      Can you provide any links or YouTube videos about your work? It would be great to have a visual image of your work.

      Dessa Dal Porto
      Ashoka: Innovators for the Public
      Changemakers

      by chagunyuka msiska on July 31, 2007 - 08:16

      chagunyuka msiska
      P.O. Box 215,
      Mzuzu
      Malawi
      Africa

      the videos will encourage us alot. will take our fears away about remoteness since we are in poor countries and always where by poverty is tamed. We have resources but untransformed. So knowing you will be vital and equally important

      by Robert Benedict on August 2, 2007 - 11:18

      Chagunyuka,

      Thanks so much for your input on the video. We're very excited to have the feature on the site. We would like very much to hear more of your thoughts on the entries. Keep in touch.

      by Charles Beauchamp on July 29, 2007 - 18:19

      How is this different from the Revive Nation!? entry. I have purchased their pdf, looked over their motivational strategy and am going to present this (Revive Nation!) to 100 first year medical students at the Boonshoft School of Medicine in their first lecture in a Population Medicine, Prevention, Outcome Analysis course on August 6th. I will be challenging students to consider doing a Service Learning Project focused on the Revive Nation! process.

      What can I tell these students about your effort? Do you have a manual or a website?

      Charles Beauchamp MD, PhD
      Associate Professor of Community Health
      Boonshoft School of Medicine
      Wright State University
      charles.beauchampATwright.edu



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